Zero Charisma (2013)
Dir. Katie Graham and Andrew Matthews
4 out of 5
Geek culture has long since permeated the
mainstream, but it hasn’t entirely eliminated the stigma from many obsessively
nerdy pursuits: witness the indie comedy Zero
Charisma and its evocation of the fantasy gaming subculture. A self-lacerating ode to adult geekdom, the
film stars Sam Eidson as Scott, the Game Master of a Dungeons &
Dragons-like role playing game whose imperious approach to social situations
frequently spills from the fantasy world into the real one. But his illusion of control begins to crumble
once Miles (Garrett Graham), an affable hipster nerd, joins the group and
provides an easygoing alternative to Scott’s overbearing leadership. Pretty soon he’s a shepherd without a flock,
an indignation that isn’t helped by the sudden reappearance of his absentee
mother (Cyndi Williams), trying to push Scott’s salty grandmother (Anne Gee
Byrd) – who’s also his landlord – out of her house and into a nursing home.
Co-directors Katie Graham and Andrew Matthews
wisely avoid sentimentality throughout Zero
Charisma, refusing to shy away from their protagonist’s unpleasant
nature. Though beholden in some respects
to the stereotypes of meek, sexless men huddled around a kitchen table
pretending to be wizards and elves, the movie doesn’t totally bow to nerdic
myths. Scott is a hulking bully, a
tempestuous metalhead who would sooner use physical intimidation and brute
strength against his enemies than hide behind the anonymity of an Internet
comments section. And while Graham and
Matthews are guilty of pattern repetition – Scott proclaims his worldview,
reality intrudes on that worldview, Scott explodes with rage – they make an
effort to explain the character’s behavior by hinting at the various reasons
why he spends hours and hours in an imaginary realm that satisfies his quixotic
desire for justice. (“The gods demand
retribution!” is his motto. For what,
exactly?)
Scott’s sense of fair play, however, is completely
skewed, and the movie responsibly illustrates the consequences of his actions. Zero
Charisma follows in the footsteps of Robert Siegel’s Big Fan (another caustic character study of an incorrigible misfit)
by couching any shred of redemption in hard-earned humility. It’s one long, lonely journey to rock bottom
for Scott, though his exaggerated hubris makes the heartbreak humorous enough
to bear: a scene in which he claims that Hollywood plagiarized his ideas for The Matrix films is painfully funny, his
ire escalating as his friends gently point out reasonable explanations for any
similarities.
Graham and Matthew are
also wise to include glimmers of hope, particularly in the film’s perfect
ending, without upsetting their delicate balance of verisimilitude and comic
embellishment. Ultimately, Zero Charisma works so well because of
its attitude toward self-acceptance, rejecting the idea of a sudden
transformation, and framing life itself as one long campaign to accumulate
experience and abilities that can make navigating the next adventure a little
easier.
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